

If you enjoy this mod, you may want to try out Skyrim Immersive Weapons - the 2nd highest rated weapons mod on Skyrim Nexus

Created by Slangens, this file will correct overlooked bad edits (thanks to yours truly :P ) made in the last patch which caused problems with bashed patches. NEW and some may also say ESSENTIAL, the IW Bashed Patch Fix is now ready to download. Sorry for the lengthy post but I want to get back into TTW but seeing DC raiders with the same stuff over and over is really dull and tedious to play against.Big thanks to StrelokTesla for taking the time to make this video. Weapons incidentally still work and appear in the raiders hands, and the armors themselves still exist because the testing hall the mod author made is still there and I can still access all those armors. Annoyingly I can't take this up with SIG because the original mod has been purged from the Nexus, so my only guess is something has changed with TTW that rebalances leveled raider equipment and so the SIG armor hasn't been added to the new system. Works with Jackals, Vipers, The Pitt wildmen and the escaped cons in Primm, but DC raiders armor has not changed and have all retained their original armor. However since 3.2 I've noticed the custom armor doesn't work with DC raiders. It worked more or less 100% fine, aside from Talon Company being naked but that seems to have been a known issue. I have noy played TTW for some time (2018 was the last time I installed/played the mod) but one mod I did use when I played it was the title related mod, Senterpat's TTW Immersive Armors and Weapons or SIG as the ESP is known.

Long time TTW fan but first time poster, so forgiveness if this has been covered somewhere or am I unaware of any unforeseen drama.
